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WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
88% of respondents would recommend this to a friend
€ 62
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WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices.
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What Stands Out
Toote üksikasjad
- Create interactive 3D graphics in web browsers using WebGL
- Learn WebGL programming from scratch, even with no prior knowledge of HTML5, JavaScript, or 3D graphics
- Step-by-step tutorials and realistic examples for building visually appealing web pages and 3D applications
- Includes 100 downloadable sample programs demonstrating various WebGL topics
- Covers core concepts of WebGL, shader development, rendering techniques, lighting, and advanced techniques
- Part of the OpenGL Technical Library, a collection of programming guides for OpenGL and related technologies
| Publisher | Addison-Wesley Professional |
| Publication date | July 9, 2013 |
| Edition | OpenGL |
| Language | English |
| Print length | 542 pages |
| ISBN-10 | 0321902920 |
| ISBN-13 | 978-0321902924 |
| Item Weight | 1.6 pounds (730 grams) |
| Dimensions | 7 x 1.23 x 9.13 inches (17.8 x 3.1 x 23.2 cm) |
Who Should Buy?
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Web Developers
Ideal for web developers aiming to enhance their skills in 3D graphics using WebGL for interactive applications.
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Game Designers
Useful for game designers wanting to create 3D games in web browsers using the WebGL technology.
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Students Learning Graphics
Perfect for students or beginners who are studying computer graphics and want practical hands-on experience.
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Absolute Beginners
Not suitable for those with no prior programming knowledge as it assumes basic understanding of programming concepts.
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OpenGL Editorial Review
The WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL) is a comprehensive guide to learning WebGL. It is recommended for beginners looking to learn the basics of WebGL programming. The authors provide detailed explanations of the API and cover important topics such as WebGL initialization, animation, color and texture, GLSL language, cameras, and lighting among others. The book also offers tricks and techniques such as how to pick 3D objects with the mouse or render off-screen objects to a texture. There are charts for many parts of the API, function signatures for the GL context, and a chapter detailing how to write an OBJ model importer. The writing style is beginner-friendly, with detailed explanations of concepts that may be confusing to novices, like left and right-handed coordinate systems. The book contains simple samples like colored triangles and spinning cubes to learn the basics. The authors also provide examples of things not to do, which helps in understanding the concepts. The book is well-written, and the code is available on the book’s website for readers who wish to pick it apart.
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Plussid
- Comprehensive guide for learning WebGL, including detailed explanations of the API and important topics such as animation, color and texture, and lighting, among others.
- Tricks and techniques, including how to pick 3D objects with the mouse and render off-screen objects to a texture, among others.
- Beginner-friendly writing style, with explanations of concepts that may be confusing to novices.
- Simple samples to learn the basics, with examples of things not to do, which help in understanding the concepts.
Miinused
- Lack of syntax highlighting.
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Omadused ja eelised
- Create interactive 3D graphics without plugins using WebGL
- Realistic examples take the reader from the basics to advanced techniques
- Valuable reference appendixes for key issues are included
- Learn step-by-step, even without prior knowledge
- Offers easy-to-understand tutorials
- Includes 100 downloadable sample programs.
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