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Introduction to Computing and Programming in Python
86% of respondents would recommend this to a friend
€ 183
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Introduction to Computing and Programming in Python engages students and applies the subject matter to the relevancy of digital media.
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| Publisher | Pearson |
| Publication date | January 9, 2015 |
| Edition | 4th |
| Language | English |
| Print length | 528 pages |
| ISBN-10 | 0134025547 |
| ISBN-13 | 978-0134025544 |
| Item Weight | 1.5 pounds (680 grams) |
| Dimensions | 0.8 x 7 x 9.2 inches (2 x 17.8 x 23.4 cm) |
Who Should Buy?
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Beginner Programmers
Ideal for those new to programming, offering a foundational understanding of Python and programming concepts.
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Students in Courses
Perfect for students enrolled in computer science or programming courses, providing structured learning and practical exercises.
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Self-Learners
Great resource for self-learners seeking a comprehensive guide to Python with examples and projects to practice.
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Advanced Users
Not suitable for advanced programmers seeking in-depth or specialized content beyond basic programming principles.
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Introduction to Computing and Programming in Python
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Introductory & Beginning Editorial Review
**** “Introduction to Computing and Programming in Python: A Multimedia Approach” by Mark Guzdial and Barbara Ericson serves as a commendable entry point for those interested in learning multimedia programming using the Python language. The book strikes a balance between teaching foundational Python concepts and applying them to multimedia projects, which many users find appealing. Readers appreciate the hands-on approach, particularly learning valuable skills such as pixel manipulation, modifying color values, addressing red-eye in images, and basic sound modifications, alongside HTML text creation and movie editing. While some reviewers point out that this book may not provide comprehensive details about Python programming, it remains effective for its targeted audience: students aiming to familiarize themselves with multimedia programming basics. The book is clear about its focus and ultimately serves as a stepping-stone rather than an exhaustive resource. However, it is worth noting that the development environment utilized, known as Jython Environment for Students (JES), has drawn criticism for being somewhat outdated in the rapidly evolving world of programming. Readers suggest that newer Integrated Development Environments (IDEs) may offer better learning experiences today. This criticism doesn't overshadow the book's efficacy for beginners, although professionals or business owners might prefer to explore more contemporary resources tailored to their advanced needs. Despite these drawbacks, the overall sentiment towards the book leans positive, affirming its usefulness for those new to multimedia programming. The narrative indicates that once foundational knowledge is acquired, one might pursue additional materials to gain a deeper understanding across various programming languages. **
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Plussid
- Solid introduction to multimedia programming concepts in Python.
- Hands-on learning with practical projects (image and sound modification, HTML, movie creation).
- Clear targeting of students as the primary audience.
Miinused
- May not provide comprehensive coverage of the Python language.
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€ 183
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Omadused ja eelised
- Widely recognized for its unique approach to Media Computation.
- Emphasizes creativity and classroom interaction.
- Includes in-class programming examples for hands-on learning.
- Engages students through relevant applications to digital media.
- Teaches programming for effective communication in social computing.
- Serves the interests of a diverse range of students.
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